I think when I saw Star Trek Adventures I saw the continuation of a trend towards bigger RPG rulebooks and more IP-related gaming. I know because that is what I did with Classic Traveller for many years. I know that all you need to play is a simple set of rules and imagination. I understand that I don’t need the extra maps, and dice, and miniatures, and tokens, and other baubles to play an RPG. I cannot fully explain why I have such a visceral reaction to this offering. This is the Star Trek Adventures Borg Cube Collector’s Edition Box Set. But the part that turned me off the most was this: Courtesy Modiphius Entertainment
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I also talked about how the now-decanonized Klingons Sourcebook for the FASA Star Trek RPG was more inspirational. I have talked elsewhere about the art in Star Trek Adventures and how I find it totally opposite what I imagine. In the end, instead of liking Star Trek Adventures, I was turned off to RPGs and only now am (sorta) giving them a chance again. I participated in part of the Living Playtest and offered (few, very few) comments.
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I recently took a look at DriveThruRPGs Black Friday to Cyber Monday Sale and made a few purchases, but at the same time I asked myself why I lost my RPG mojo. Last year I really tried to like Star Trek Adventures from Modiphius Entertainment. RPGs have definitely fallen off to the side. This year I have turned hard into boardgames with a mix of tabletop family games and wargames landing on the table. Sources: RPG Geek, Shut Up And Sit Down, Geek And Sundry, RPG.If you look back on my blog, you will see that up until this year I had a heavy focus on roleplaying games, especially science-fiction RPGs. Next: Star Trek-Style Tabletop RPGs For Fans Of Peaceful Space Exploration Unlike earlier Star Trek RPGs, character creation in the Star Trek Adventures is more free-form, with the written-down "Values" the player character upholds being just as important in gameplay as the numerical strength of their attributes and skills. The core gameplay mechanics of Star Trek Adventures , as described on the review site Shut Up And Sit Down, are centered around rolling handfuls of D20s and D6 dice, with "Momentum" and "Threat" being two renewable resources the players/GM can accumulate and expend to resolve/escalate situations. Focusing by default on the Next Generation/Deep Space Nine era, Star Trek Adventures can easily be adapted to the telling of TOS-era or Star Trek Voyager-style stories thanks to a rule-set focused on narrative twists and turns.
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The newest officially licensed Star Trek tabletop roleplaying game, Star Trek Adventures, is currently being published by Modiphius Entertainment, the makers of games like Mutant Year: Zero and Forbidden Lands. Star Trek: Adventure Gaming in the Final Frontier Each of these RPG systems strive to give tabletop gamers "toolkits" needed to tell stories in the style of Star Trek episodes - rules, lore entries, and narrative structures that reflect the predominant RPG design philosophy of the era those games were published in.
STAR TREK ADVENTURES FOCUSES LICENSE
Modiphius Entertainment currently holds the license for official Star Trek tabletop RPG adaptation, with the older Star Trek RPGs published by FASA and Last Unicorn Games long-since out of print. Related: The Three Star Wars Tabletop RPGs (And Their Distinct Strengths)
STAR TREK ADVENTURES FOCUSES SERIES
From the early official tabletop adaptations made by FASA to the modern day game-line of Modiphius entertainment, Star Trek enthusiasts have had more-or-less continuous access to official Star Trek RPG systems, each with their unique innovations in gameplay and setting interpretation.Ĭanceled in 1969 after airing three seasons on NBC, the original Star Trek series seemed doomed to the same level of obscurity as past sci-fi shows like Captain Video or Rocky Jones: Space Ranger. Then it went into syndication on dozens of different TV channels, surging in popularity and acquiring a massive fanbase of "Trekkies." Soon Star Trek became a franchise rivaling Star Wars in scope, generating motion pictures, cartoon animations, new TV shows like Star Trek: The Next Generation, video games, and even licensed tabletop RPGs.
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Throughout the history of Star Trek as a popular science fiction franchise, fans have tried to create their own Star Trek narratives through a plethora of creative activities - fan-fiction, costume designs, artwork, video games, and even tabletop roleplaying games.